Digital Matte Painting
Create complex matte paintings in 2D and 3D
Gnomon’s curriculum is designed to expose students to a variety of disciplines found in the production pipelines of film, TV, and game studios. Students build foundational 3D skills in the first two terms before choosing an area of emphasized study for the remainder of the program.
Students studying Gnomon’s 3D Generalist curriculum are trained on multiple aspects of 3D production. This area of study is ideal for students who desire a breadth of knowledge and a skill set that allows them to work in a variety of fields across the various entertainment industries.
The curriculum covers multiple subjects with a focus on tools, processes, and workflow, utilizing industry software such as Maya, ZBrush, Photoshop, After Effects, Nuke, Mari, Houdini, and more. With a balance of foundational education and software-based technical training, Gnomon’s 3D Generalist courses offer students an extensive skill set relevant to the demands of the industry.
Note: this is a sample curriculum and is subject to change.
Introduction to 3D with Maya
Photoshop for Digital Production
Texturing & Shading 1
Drawing Fundamentals 1
Storyboarding
Overview of Visual Effects and Games
Hard Surface Modeling 1
Introduction to Compositing
Texturing & Shading 2
Animation & Visual Effects 1
History & Principles of Animation
Character Sculpture 1
Digital Sculpting
Hard Surface Modeling 2
Lighting & Rendering 1
Animation & Visual Effects 2
Character Animation 1
Anatomy for Artists
Character Modeling & Sculpting
Character Animation 2
Lighting & Rendering 2
Art of Compositing
Digital Photography
Visual Structure
Dynamic Effects 1
Lighting & Rendering 3
Character Rigging Fundamentals
HD Digital Filmmaking for Visual Effects
Expressions & Scripting
Advanced Compositing
Dynamic Effects 2
Houdini 1
Character Rigging for Production
Matchmoving & Integration
Lighting & Rendering 4
Previsualization & Animatics
Demo Reel (6 Credits)
Career Realities
Look Development
Elective
Reel Lab 1
Reel Lab 2
Reel Lab 3
Demo Reel (6 Credits)
Portfolio & Resume Workshop
Digital Matte Painting
Elective
Reel Lab 4
Reel Lab 5
Reel Lab 6
Students studying animation at Gnomon are trained to capture believable and appealing performances in their characters and creatures through the application of fundamental animation concepts, software techniques, and acting skills.
Coursework covers a variety of animation methods including traditional and computer, as well as technical character rigging. With a balance of foundational education and software-based technical training, Gnomon’s Character and Creature Animation curriculum offers students an in-depth skill set relevant to the demands of the industry.
Note: This is a sample curriculum and is subject to change.
Introduction to 3D with Maya
Photoshop for Digital Production
Texturing & Shading 1
Drawing Fundamentals 1
Storyboarding
Overview of Visual Effects & Games
Hard Surface Modeling 1
Introduction to Compositing
Texturing & Shading 2
Animation & Visual Effects 1
History & Principles of Animation
Character Sculpture 1
Character Animation 1
Timing for Animation
Lighting & Rendering 1
Animation & Visual Effects 2
Character Design
Anatomy for Artists
Character Animation 2
Improvisational Acting
Lighting & Rendering 2
Art of Compositing
Digital Photography
Visual Structure
Character Animation 3
Creature Animation 1
Character Rigging Fundamentals
HD Digital Filmmaking for Visual Effects
Expressions & Scripting
Animation for Games
Character Animation 4
Creature Animation 2
Character Rigging for Production
Matchmoving & Integration
Motion Capture
Previsualization & Animatics
Demo Reel (6 Credits)
Career Realities
Story Development
Elective
Reel Lab 1
Reel Lab 2
Reel Lab 3
Demo Reel (6 Credits)
Portfolio & Resume Workshop
Acting for Animators
Elective
Reel Lab 4
Reel Lab 5
Reel Lab 6
Students studying Gnomon’s Games curriculum are trained on the tools, processes, and workflows of game production utilizing industry software such as Unreal Engine, Maya, ZBrush, Substance Painter and Designer, Photoshop, Marmoset Toolbag, and more.
Courses cover multiple subjects and provide opportunities to create real-time artwork across a variety of disciplines. With a balance of foundational education and software-based technical training, Gnomon’s Games curriculum offers students an extensive and in-depth skill set relevant to the demands of the industry.
Note: This is a sample curriculum and is subject to change.
Introduction to 3D with Maya
Photoshop for Digital Production
Texture & Shading 1
Drawing Fundamentals 1
Storyboarding
Overview of Visual Effects & Games
Hard Surface Modeling 1
Introduction to Compositing
Texture & Shading 2
Animation & Visual Effects 1
History & Principles of Animation
Character Sculpture 1
Digital Sculpting
Hard Surface Modeling 2
Game Design
Animation & Visual Effects 2
Anatomy of Games
Lighting & Rendering 1
Character Modeling & Sculpting
Game Creation 1
Props & Weapons for Games
Character Animation 1
Digital Photography
Visual Structure
Animation for Games
Level Design
Character Rigging Fundamentals
Environment Creation for Games
Digital Sets
Texturing & Shading for Games
Character Creation for Games
Game Creation 2
Houdini 1
Dynamic Effects 1
Visual Effects for Games 1
Expressions & Scripting
Demo Reel (6 Credits)
Career Realities
Game Creation 3
Elective
Reel Lab 1
Reel Lab 2
Reel Lab 3
Demo Reel (6 Credits)
Portfolio & Resume Workshop
Game Creation 4
Elective
Reel Lab 4
Reel Lab 5
Reel Lab 6
Students studying Modeling and Texturing are guided through the process of 3D asset creation for films and games. To develop a strong understanding of form, texture, and detail, students are trained in the fundamentals of anatomy, sculpture, painting, and design. With a balance of foundational education and software-based technical training, Gnomon’s Modeling and Texturing curriculum offer students an in-depth skill set relevant to the demands of the industry.
Note: This is a sample curriculum and is subject to change.
Introduction to 3D with Maya
Photoshop for Digital Production
Texturing & Shading 1
Drawing Fundamentals 1
Storyboarding
Overview of Visual Effects & Games
Hard Surface Modeling 1
Introduction to Compositing
Texturing & Shading 2
Animation & Visual Effects
History & Principles of Animation
Character Sculpture 1
Digital Sculpting
Hard Surface Modeling 2
Lighting & Rendering 1
Animation & Visual Effects 2
Character Sculpture 2
Anatomy for Artists
Character Modeling & Sculpting
Texturing & Shading 3
Lighting & Rendering 2
Art of Compositing
Digital Photography
Visual Structure
Creature Modeling & Sculpting
Texturing & Shading 4
Character Rigging Fundamentals
Maya Modules
Expressions & Scripting
Advanced Compositing
Character Creation for Games
Digital Sets
Character Rigging for Production
Environment Creation for Games
Character Development
Houdini 1
Demo Reel (6 Credits)
Career Realities
Look Development
Elective
Reel Lab 1
Reel Lab 2
Reel Lab 3
Demo Reel (6 Credits)
Portfolio & Resume Workshop
Advanced Digital Sculpting
Elective
Reel Lab 4
Reel Lab 5
Reel Lab 6
Students studying Visual Effects explore the various processes by which imagery is created to simulate dynamic assets such as smoke, fire, and water as well as complex systems such as destruction and organic growth.
Course content includes lighting and filming techniques, tracking and compositing of elements, and integration of virtual assets into a live-action shot. Utilizing industry software such as Houdini, Maya, Nuke, After Effects, and more, Gnomon’s Visual Effects Animation curriculum offers students an in-depth skill set relevant to the demands of the industry.
Note: This is a sample curriculum and is subject to change.
Introduction to 3D with Maya
Photoshop for Digital Production
Texturing & Shading 1
Drawing Fundamentals 1
Storyboarding
Overview of Visual Effects & Games
Hard Surface Modeling 1
Introduction to Compositing
Texturing & Shading 2
Animation & Visual Effects 1
History & Principles of Animation
Character Sculpture 1
Dynamic Effects 1
Houdini 1
Lighting & Rendering 1
Animation & Visual Effects 2
Expressions & Scripting
Character Animation 1
Dynamic Effects 2
Houdini 2
Lighting & Rendering 2
Art of Compositing
Digital Photography
Scripting for Production
Dynamic Effects 3
Houdini 3
Lighting & Rendering 3
HD Digital Filmmaking for Visual Effects
Character Rigging Fundamentals
Advanced Compositing
Dynamic Effects 4
Houdini 4
Lighting and Rendering 4
Matchmoving & Integration
Motion Capture
Previsualization & Animatics
Demo Reel (6 Credits)
Career Realities
Liquid Simulation
Elective
Reel Lab 1
Reel Lab 2
Reel Lab 3
Demo Reel (6 Credits)
Portfolio & Resume Workshop
Visual Effects Design
Elective
Reel Lab 4
Reel Lab 5
Reel Lab 6