Character & Creature Animation
Overview
Students studying animation at Gnomon are trained to capture believable and appealing performances in their characters and creatures through the application of fundamental animation concepts, software techniques, and acting skills. Coursework covers a variety of animation methods including traditional and computer, as well as technical character rigging. With a balance of foundational education and software-based technical training, Gnomon’s Character and Creature Animation curriculum offers students an in-depth skill set relevant to the demands of the industry.
Course Grid
2-Year Curriculum
Note: This is a sample curriculum and is subject to change.
Term 1
Introduction to 3D with Maya
Photoshop for Digital Production
Texturing and Shading 1
Drawing Fundamentals 1
Storyboarding
Overview of Visual Effects and GamesTerm 2
Hard Surface Modeling 1
Introduction to Compositing
Texturing and Shading 2
Animation and Visual Effects 1
History and Principles of Animation
Character Sculpture 1Term 3
Character Animation 1
Timing for Animation
Lighting and Rendering 1
Animation and Visual Effects 2
Character Design
Anatomy for ArtistsTerm 4
Character Animation 2
Improvisational Acting
Lighting and Rendering 2
Art of Compositing
Digital Photography
Visual StructureTerm 5
Character Animation 3
Creature Animation 1
Character Rigging Fundamentals
HD Digital Filmmaking for Visual Effects
Expressions and Scripting
Animation for GamesTerm 6
Character Animation 4
Creature Animation 2
Character Rigging for Production
Matchmoving and Integration
Motion Capture
Previsualization and AnimaticsTerm 7
Demo Reel (6 Credits)
Career Realities
Story Development
Elective
Reel Lab 1
Reel Lab 2
Reel Lab 3Term 8
Demo Reel (6 Credits)
Portfolio and Resumé Workshop
Acting for Animators
Elective
Reel Lab 4
Reel Lab 5
Reel Lab 6
Alumni Success
Companies Hiring Gnomon Graduates
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