Overview
Students studying Gnomon’s Games curriculum are trained on the tools, processes, and workflows of game production utilizing industry software such as Unreal Engine, Maya, ZBrush, Substance Painter and Designer, Houdini, Marmoset Toolbag, and more. Courses cover multiple subjects and provide opportunities to create real-time artwork across a variety of disciplines. With a balance of foundational education and software-based technical training, Gnomon’s Games curriculum offers students an extensive and in-depth skill set relevant to the demands of the industry.
Course Grid
BFA Degree | Curriculum
The BFA curriculum is designed to provide students with a 3D generalist education that prepares them to work as digital artists within the VFX, games, and animation industries. Students may choose an optional Concentration in Game Art or Visual Effects, which contains 30 unique units of game-specific courses.
Highlighted courses are unique to the Game Art Concentration grid. Please note: this curriculum is subject to change.
Term 1
Overview of Digital Production
Language Arts 1
Figure Drawing
Earth Science
Cultural Studies
Visual Communications 1Term 2
Art History 1
Storyboarding
Color Theory and Light
Perspective
Costumed Figure Drawing
AnatomyTerm 3
Introduction to 3D with Maya
Texturing and Shading 1
Photoshop for Digital Production
Quantitative Principles 1
Digital PhotographyTerm 4
Art History 2
Texturing and Shading 2
Animation and Visual Effects 1
Hard Surface Modeling 1
History and Principles of Animation
Digital PaintingTerm 5
Digital Sculpting
Game Design
Animation and Visual Effects 2
Introduction to Compositing
Hard Surface Modeling 2Term 6
Props and Weapons for Games
Animal Drawing
Lighting and Rendering 1
Game Creation 1
Language Arts 2Term 7
Character Modeling and Sculpting
Character Animation 1
Level Design
Environment Creation for Games
Texturing and Shading for GamesTerm 8
Digital Sets
Character Creation for Games
Game Creation 2
Animation for Games
Dynamic Effects 1Term 9
Quantitative Principles 2
Character Rigging Fundamentals
Game Creation 3
Houdini 1
Elective 300 (choose one from below):- Digital Matte Painting
- Character Animation 2
- Lighting and Rendering 2
Term 10
Narrative Structure
Game Creation 4
Social Science
Visual Effects for Games 1
Elective 400 (choose one from below):- Dynamic Effects 2
- Creature Animation 1
- Character Animation 3
Term 11
Oral Communication
Demo Reel 1
Demo Reel 2
Elective 410 (choose one from below):- Houdini 2
- Character Rigging for Production
- Creature Modeling and Sculpting
Term 12
Portfolio Preparation
Demo Reel 3
Demo Reel 4
Elective 420 (choose one from below):- Character Animation 4
- Advanced Digital Sculpting
- Maya Modules
2-Year Curriculum
Note: This is a sample curriculum and is subject to change.
Term 1
Introduction to 3D with Maya
Photoshop for Digital Production
Texture and Shading 1
Drawing Fundamentals 1
Storyboarding
Overview of Visual Effects and GamesTerm 2
Hard Surface Modeling 1
Intro to Compositing
Texture and Shading 2
Animation and Visual Effects 1
History and Principles of Animation
Character Sculpture 1Term 3
Digital Sculpting
Hard Surface Modeling 2
Game Design
Animation and Visual Effects 2
Anatomy of Games
Lighting and Rendering 1Term 4
Character Modeling and Sculpting
Game Creation 1
Props and Weapons for Games
Character Animation 1
Digital Photography
Visual StructureTerm 5
Animation for Games
Level Design
Character Rigging Fundamentals
Environment Creation for Games
Digital Sets
Texturing and Shading for GamesTerm 6
Character Creation for Games
Game Creation 2
Houdini 1
Dynamic Effects 1
Visual Effects for Games 1
Expressions and ScriptingTerm 7
Demo Reel (6 Credits)
Career Realities
Game Creation 3
Elective- Reel Lab 1
- Reel Lab 2
- Reel Lab 3
Term 8
Demo Reel (6 Credits)
Portfolio and Resumé Workshop
Game Creation 4
Elective- Reel Lab 4
- Reel Lab 5
- Reel Lab 6
Alumni Success
Companies Hiring Gnomon Graduates
Speak with Admissions and Get Started