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Overview

Students studying Gnomon’s Games curriculum are trained on the tools, processes, and workflows of game production utilizing industry software such as Unreal Engine, Maya, ZBrush, Substance Painter and Designer, Houdini, Marmoset Toolbag, and more. Courses cover multiple subjects and provide opportunities to create real-time artwork across a variety of disciplines. With a balance of foundational education and software-based technical training, Gnomon’s Games curriculum offers students an extensive and in-depth skill set relevant to the demands of the industry.

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Our games curriculum pushes students beyond the traditional art asset-creation process. They can demonstrate very advanced industry techniques that are rare coming from junior artists.

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ANTON NAPIERALA

Gnomon Education
Lead: Games

Course Grid

BFA Degree in Digital Production

BFA Degree | Curriculum

The BFA curriculum is designed to provide students with a 3D generalist education that prepares them to work as digital artists within the VFX, games, and animation industries. Students may choose an optional Concentration in Game Art or Visual Effects, which contains 30 unique units of game-specific courses.

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Highlighted courses are unique to the Game Art Concentration grid. Please note: this curriculum is subject to change.

  • Term 1

    Overview of Digital Production
    Language Arts 1
    Figure Drawing
    Earth Science
    Cultural Studies
    Visual Communications 1

  • Term 2

    Art History 1
    Storyboarding
    Color Theory and Light
    Perspective
    Costumed Figure Drawing
    Anatomy

  • Term 3

    Introduction to 3D with Maya
    Texturing and Shading 1
    Photoshop for Digital Production
    Quantitative Principles 1
    Digital Photography

  • Term 4

    Art History 2
    Texturing and Shading 2
    Animation and Visual Effects 1
    Hard Surface Modeling 1
    History and Principles of Animation
    Digital Painting

  • Term 5

    Digital Sculpting
    Game Design
    Animation and Visual Effects 2
    Introduction to Compositing
    Hard Surface Modeling 2

  • Term 6

    Props and Weapons for Games
    Animal Drawing
    Lighting and Rendering 1
    Game Creation 1
    Language Arts 2

  • Term 7

    Character Modeling and Sculpting
    Character Animation 1
    Level Design
    Environment Creation for Games
    Texturing and Shading for Games

  • Term 8

    Digital Sets
    Character Creation for Games
    Game Creation 2
    Animation for Games
    Dynamic Effects 1

  • Term 9

    Quantitative Principles 2
    Character Rigging Fundamentals
    Game Creation 3
    Houdini 1
    Elective 300 (choose one from below):

    • Digital Matte Painting
    • Character Animation 2
    • Lighting and Rendering 2
  • Term 10

    Narrative Structure
    Game Creation 4
    Social Science
    Visual Effects for Games 1
    Elective 400 (choose one from below):

    • Dynamic Effects 2
    • Creature Animation 1
    • Character Animation 3
  • Term 11

    Oral Communication
    Demo Reel 1
    Demo Reel 2
    Elective 410 (choose one from below):

    • Houdini 2
    • Character Rigging for Production
    • Creature Modeling and Sculpting
  • Term 12

    Portfolio Preparation
    Demo Reel 3
    Demo Reel 4
    Elective 420 (choose one from below):

    • Character Animation 4
    • Advanced Digital Sculpting
    • Maya Modules
Certificate in Digital Production

2-Year Curriculum

Note: This is a sample curriculum and is subject to change.

  • Term 1

    Introduction to 3D with Maya
    Photoshop for Digital Production
    Texture and Shading 1
    Drawing Fundamentals 1
    Storyboarding
    Overview of Visual Effects and Games

  • Term 2

    Hard Surface Modeling 1
    Intro to Compositing
    Texture and Shading 2
    Animation and Visual Effects 1
    History and Principles of Animation
    Character Sculpture 1

  • Term 3

    Digital Sculpting
    Hard Surface Modeling 2
    Game Design
    Animation and Visual Effects 2
    Anatomy of Games
    Lighting and Rendering 1

  • Term 4

    Character Modeling and Sculpting
    Game Creation 1
    Props and Weapons for Games
    Character Animation 1
    Digital Photography
    Visual Structure

  • Term 5

    Animation for Games
    Level Design
    Character Rigging Fundamentals
    Environment Creation for Games
    Digital Sets
    Texturing and Shading for Games

  • Term 6

    Character Creation for Games
    Game Creation 2
    Houdini 1
    Dynamic Effects 1
    Visual Effects for Games 1
    Expressions and Scripting

  • Term 7

    Demo Reel (6 Credits)
    Career Realities
    Game Creation 3
    Elective

    • Reel Lab 1
    • Reel Lab 2
    • Reel Lab 3
  • Term 8

    Demo Reel (6 Credits)
    Portfolio and Resumé Workshop
    Game Creation 4
    Elective

    • Reel Lab 4
    • Reel Lab 5
    • Reel Lab 6


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