Jon Arellano
3D Environment Artist
This course presents students with the techniques currently used in game production to create complex real-time environments. Course lecture topics cover building modular assets on a grid, sculpting tiled textures, and set dressing. Proficiencies highlighted in the class include scene composition and efficiency, modeling and sculpting, baking and transferring maps, creating textures and materials, and level assembly. Students will progressively learn skills through homework assignments which build towards developing a lit and color graded final portfolio piece for presentation and critique.
10 Weeks
$2,061
Marmoset Toolbag
Pixologic ZBrush
Autodesk Maya
Hard Surface Modeling 1
Texturing and Shading 1
Digital Sculpting
Props and Weapons for Games
Day: Sun
Time: 7:00 PM - 10:00 PM
Date: Jan 12, 2025 - Mar 16, 2025
Location: LAB8
This class will be available to register during Open Registration.
3D Environment Artist
Day: Mon
Time: 7:00 PM - 10:00 PM
Date: Jan 6, 2025 - Mar 10, 2025
Location: LAB3
This class will be available to register during Open Registration.