Modeling & Texturing
Overview
Students studying Modeling & Texturing are guided through the process of 3D asset creation for films and games. To develop a strong understanding of form, texture, and detail, students are trained in the fundamentals of anatomy, sculpture, painting, and design. With a balance of foundational education and software-based technical training, Gnomon’s Modeling and Texturing curriculum offer students an in-depth skill set relevant to the demands of the industry.
Course Grid
2-Year Curriculum
Note: This is a sample curriculum and is subject to change.
Term 1
Introduction to 3D with Maya
Photoshop for Digital Production
Texturing and Shading 1
Drawing Fundamentals 1
Storyboarding
Overview of Visual Effects and GamesTerm 2
Hard Surface Modeling 1
Introduction to Compositing
Texturing and Shading 2
Animation and Visual Effects
History and Principles of Animation
Character Sculpture 1Term 3
Digital Sculpting
Hard Surface Modeling 2
Lighting and Rendering 1
Animation and Visual Effects 2
Character Sculpture 2
Anatomy for ArtistsTerm 4
Character Modeling and Sculpting
Texturing and Shading 3
Lighting and Rendering 2
Art of Compositing
Digital Photography
Visual StructureTerm 5
Creature Modeling and Sculpting
Texturing and Shading 4
Character Rigging Fundamentals
Maya Modules
Expressions and Scripting
Advanced CompositingTerm 6
Character Creation for Games
Digital Sets
Character Rigging for Production
Environment Creation for Games
Character Development
Houdini 1Term 7
Demo Reel (6 Credits)
Career Realities
Look Development
Elective- Reel Lab 1
- Reel Lab 2
- Reel Lab 3
Term 8
Demo Reel (6 Credits)
Portfolio and Resumé Workshop
Advanced Digital Sculpting
Elective- Reel Lab 4
- Reel Lab 5
- Reel Lab 6
Alumni Success
Companies Hiring Gnomon Graduates
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