ZACK PETROC
Studio Department Lead
Walt Disney Animation Studios
Students studying Modeling & Texturing are guided through the process of 3D asset creation for films and games. To develop a strong understanding of form, texture, and detail, students are trained in the fundamentals of anatomy, sculpture, painting, and design. With a balance of foundational education and software-based technical training, Gnomon’s Modeling and Texturing curriculum offer students an in-depth skill set relevant to the demands of the industry.
Gnomon provides its students with a balance of technical know-how and the ability to develop their own unique artistic styles. This balance of skills is what creative teams look for when seeking new talent.
Studio Department Lead
Walt Disney Animation Studios
Note: This is a sample curriculum and is subject to change.
Introduction to 3D with Maya
Photoshop for Digital Production
Texturing and Shading 1
Drawing Fundamentals 1
Storyboarding
Overview of Visual Effects and Games
Hard Surface Modeling 1
Introduction to Compositing
Texturing and Shading 2
Animation and Visual Effects
History and Principles of Animation
Character Sculpture 1
Digital Sculpting
Hard Surface Modeling 2
Lighting and Rendering 1
Animation and Visual Effects 2
Character Sculpture 2
Anatomy for Artists
Character Modeling and Sculpting
Texturing and Shading 3
Lighting and Rendering 2
Art of Compositing
Digital Photography
Visual Structure
Creature Modeling and Sculpting
Texturing and Shading 4
Character Rigging Fundamentals
Maya Modules
Expressions and Scripting
Advanced Compositing
Character Creation for Games
Digital Sets
Character Rigging for Production
Environment Creation for Games
Character Development
Houdini 1
Demo Reel (6 Credits)
Career Realities
Look Development
Elective
Demo Reel (6 Credits)
Portfolio and Resumé Workshop
Advanced Digital Sculpting
Elective
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