3D Generalist
Overview
Students studying Gnomon’s 3D Generalist curriculum are trained on multiple aspects of 3D production. This area of study is ideal for students who desire a breadth of knowledge and a skill set that allows them to work in a variety of fields across the various entertainment industries.
The curriculum covers multiple subjects with a focus on tools, processes, and workflow, utilizing industry software such as Maya, ZBrush, Photoshop, After Effects, Nuke, Mari, Houdini, and more. With a balance of foundational education and software-based technical training, Gnomon’s 3D Generalist courses offer students an extensive skill set relevant to the demands of the industry.
Course Grids
BFA Degree | Curriculum
The BFA curriculum is designed to provide students with a 3D generalist education that prepares them to work as digital artists within the VFX, games, and animation industries. Students may choose an optional Concentration in Game Art or Visual Effects, which contains 30 unique units of concentration-specific courses.
The below grid is specific to the 3D Generalist Concentration. Please note: this curriculum is subject to change.
Term 1
Overview of Digital Production
Language Arts 1
Figure Drawing
Earth Science
Cultural Studies
Visual Communications 1Term 2
Art History 1
Storyboarding
Color Theory and Light
Perspective
Costumed Figure Drawing
AnatomyTerm 3
Introduction to 3D with Maya
Texturing and Shading 1
Photoshop for Digital Production
Quantitative Principles 1
Digital PhotographyTerm 4
Art History 2
Texturing and Shading 2
Animation and Visual Effects 1
Hard Surface Modeling 1
History and Principles of Animation
Digital PaintingTerm 5
Digital Sculpting
Lighting and Rendering 1
Animation and Visual Effects 2
Introduction to Compositing
Animal DrawingTerm 6
Character Animation 1
HD Digital Filmmaking for VFX
Hard Surface Modeling 2
Art of Compositing
Language Arts 2Term 7
Dynamic Effects 1
Matchmoving and Integration
Advanced Compositing
Lighting and Rendering 2
Digital SetsTerm 8
Character Animation 2
Game Creation 1
Texturing and Shading 3
Lighting and Rendering 3
Dynamic Effects 2Term 9
Quantitative Principles 2
Character Rigging Fundamentals
Look Development
Houdini 1
Elective 300 (choose one):- Digital Matte Painting
- Character Animation 3
- Props and Weapons for Games
Term 10
Narrative Structure
Character Rigging for Production
Social Science
Lighting & Rendering 4
Elective 400 (choose one):- Character Modeling and Sculpting
- Creature Animation 1
- Texturing and Shading 4
Term 11
Oral Communication
Demo Reel 1
Demo Reel 2
Elective 410 (choose one):- Houdini 2
- Previsualization and Animatics
- Creature Modeling and Sculpting
Term 12
Portfolio Preparation
Demo Reel 3
Demo Reel 4
Elective 420 (choose one):- Character Animation 4
- Advanced Digital Sculpting
- Maya Modules
2-Year Certificate | Curriculum
The Certificate curriculum is designed to provide students with a 3D generalist education that prepares them to work as digital artists within the VFX, games, and animation industries. Students may choose between five different areas of study including, 3D Generalist, Character & Creature Animation, Modeling & Texturing, Visual Effects Animation, or Games.
The below grid is specific to the 3D Generalist Concentration. Please note: this curriculum is subject to change.
Term 1
Introduction to 3D with Maya
Photoshop for Digital Production
Texturing and Shading 1
Drawing Fundamentals 1
Storyboarding
Overview of Visual Effects and GamesTerm 2
Hard Surface Modeling 1
Introduction to Compositing
Texturing and Shading 2
Animation and Visual Effects 1
History and Principles of Animation
Character Sculpture 1Term 3
Digital Sculpting
Hard Surface Modeling 2
Lighting and Rendering 1
Animation and Visual Effects 2
Character Animation 1
Anatomy for ArtistsTerm 4
Character Modeling and Sculpting
Character Animation 2
Lighting and Rendering 2
Art of Compositing
Digital Photography
Visual StructureTerm 5
Dynamic Effects 1
Lighting and Rendering 3
Character Rigging Fundamentals
HD Digital Filmmaking for Visual Effects
Expressions and Scripting
Advanced CompositingTerm 6
Dynamic Effects 2
Houdini 1
Character Rigging for Production
Matchmoving and Integration
Lighting and Rendering 4
Previsualization and AnimaticsTerm 7
Demo Reel (6 Credits)
Career Realities
Look Development
Elective
Reel Lab 1
Reel Lab 2
Reel Lab 3Term 8
Demo Reel (6 Credits)
Portfolio and Resume Workshop
Digital Matte Painting
Elective
Reel Lab 4
Reel Lab 5
Reel Lab 6
Alumni Success
Companies Hiring Gnomon Graduates
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