VFX Animation
Overview
Students studying Visual Effects explore the various processes by which imagery is created to simulate dynamic assets such as smoke, fire, and water as well as complex systems such as destruction and organic growth. Course content includes lighting and filming techniques, tracking and compositing of elements, and integration of virtual assets into a live-action shot. Utilizing industry software such as Houdini, Maya, Nuke, After Effects, and more, Gnomon’s Visual Effects Animation curriculum offers students an in-depth skill set relevant to the demands of the industry.
Course Grids
BFA Degree | Curriculum
The BFA curriculum is designed to provide students with a 3D generalist education that prepares them to work as digital artists within the VFX, games, and animation industries. Students may choose an optional Concentration in Game Art or Visual Effects, which contains 30 unique units of game-specific courses.
The below grid is specific to the 3D Generalist Concentration. Please note: this curriculum is subject to change.
Term 1
Overview of Digital Production
Language Arts 1
Figure Drawing
Earth Science
Cultural Studies
Visual Communications 1Term 2
Art History 1
Storyboarding
Color Theory and Light
Perspective
Costumed Figure Drawing
AnatomyTerm 3
Introduction to 3D with Maya
Texturing and Shading 1
Photoshop for Digital Production
Quantitative Principles 1
Digital PhotographyTerm 4
Art History 2
Texturing and Shading 2
Animation and Visual Effects 1
Hard Surface Modeling 1
History and Principles of Animation
Digital PaintingTerm 5
Principles of VFX
Lighting and Rendering 1
Animation and Visual Effects 2
Introduction to Compositing
Character Animation 1Term 6
Art of Compositing
HD Digital Filmmaking for VFX
Dynamic Effects 1
Houdini 1
Language Arts 2Term 7
Houdini 2
Matchmoving and Integration
Advanced Compositing
Lighting and Rendering 2
Dynamic Effects 2Term 8
Dynamic Effects 3
Houdini 3
Character Rigging Fundamentals
Lighting and Rendering 3
Motion CaptureTerm 9
Quantitative Principles 2
Houdini 4
Dynamic Effects 4
Virtual Production
Elective 300 (choose one from below):- Digital Matte Painting
- Character Animation 2
- Digital Sculpting
Term 10
Narrative Structure
VFX Design
Social Science
Liquid Simulations
Elective 400 (choose one from below):- Character Modeling and Sculpting
- Creature Animation 1
- VFX for Games 1
Term 11
Oral Communication
Demo Reel 1
Demo Reel 2
Elective 410 (choose one from below):- Lighting & Rendering 4
- Previsualization and Animatics
- Character Rigging for Production
Term 12
Portfolio Preparation
Demo Reel 3
Demo Reel 4
Elective 420 (choose one from below):- Character Animation 3
- Advanced Digital Sculpting
- Maya Modules
2-Year Certificate | Curriculum
Note: This is a sample curriculum and is subject to change.
Term 1
Introduction to 3D with Maya
Photoshop for Digital Production
Texturing and Shading 1
Drawing Fundamentals 1
Storyboarding
Overview of Visual Effects and GamesTerm 2
Hard Surface Modeling 1
Introduction to Compositing
Texturing and Shading 2
Animation and Visual Effects 1
History and Principles of Animation
Character Sculpture 1Term 3
Dynamic Effects 1
Houdini 1
Lighting and Rendering 1
Animation and Visual Effects 2
Expression and Scripting
Character Animation 1Term 4
Dynamic Effects 2
Houdini 2
Lighting and Rendering 2
Art of Compositing
Digital Photography
Scripting for ProductionTerm 5
Dynamic Effects 3
Houdini 3
Lighting and Rendering 3
HD Digital Filmmaking for Visual Effects
Character Rigging Fundamentals
Advanced CompositingTerm 6
Dynamic Effects 4
Houdini 4
Lighting and Rendering 4
Matchmoving and Integration
Motion Capture
Previsualization and AnimaticsTerm 7
Demo Reel (6 Credits)
Career Realities
Liquid Simulation
Elective- Reel Lab 1
- Reel Lab 2
- Reel Lab 3
Term 8
Demo Reel (6 Credits)
Portfolio and Resumé Workshop
Visual Effects Design
Elective- Reel Lab 4
- Reel Lab 5
- Reel Lab 6
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