Zachary Adams
Environment Art Director
This course illustrates and exemplifies the role of a level designer on a game project as they carry out the task of defining and generating a playable space. Through weekly lectures, in-class practice, and homework assignments, students will examine the process of greyboxing and level layout, become familiar with the concepts of pathing and reveals, and recognize the importance of the use of modularity and elevation. Classes include a mixture of weekly in-engine demonstrations and in-class critique of homework and projects. Students will create a series of homework assignments and a final project for review and critique.
10 Weeks
$2,061
Autodesk Maya
Epic Games Unreal Engine
Game Creation 1
Environment Art Director
Day: Sun
Time: 1:00 PM - 4:00 PM
Date: Oct 13, 2024 - Dec 15, 2024
Location: LAB8
This class will be available to register during Open Registration.
Environment Art Director
Day: Fri
Time: 1:00 PM - 4:00 PM
Date: Oct 11, 2024 - Dec 13, 2024
Location: LAB1
This class will be available to register during Open Registration.