Overview

Zachary Adams has spent 18 years working in the Game Industry as an Environmental Art Director and artist. He has spent the majority of his career at Insomniac Games in Burbank, CA, where he shipped 11 AAA titles over 3 console generations on multiple platforms. His credits include the Resistance and Ratchet & Clank franchises, Sunset Overdrive and most recently Marvel's Spiderman. He has developed for the Playstation 2/3/4, Xbox One and Oculus Rift, gaining experience with standard development software (Maya, Photoshop, Substance Designer) as well as proprietary game engines and tools. He balances a strong background in the technical and aesthetic aspects of production art with the leadership skills necessary to direct a large team of artists.

Education

Art Center College of Design, Bachelor of Science in Entertainment Design, 2002

Work Experience

Insomniac Games, Environment Art Director/Environment Artist
Heavy Iron Studios, Environmental Modeler
Check Six Studios, Environmental Modeler
Art Center College of Design, Instructor

Credits

Marvel's Spiderman (Environment Art Director)
Ratchet & Clank Remastered (Environment Art Lead)
Edge of Nowhere (Environment Art Lead)
Sunset Overdrive (Environment Art Lead)
Fuse (Environment Art Lead)
Resistance 3 (Senior Environment Artist)
Ratchet & Clank Future: A Crack in Time (Senior Environment Artist)
Resistance 2 (Senior Environment Artist)
Ratchet & Clank Future: Tools of Destruction (Senior Environment Artist)
Resistance: Fall of Man (Environment Artist)
Ratchet & Clank: Deadlocked (Environment Artist)
Ratchet & Clank: Up Your Arsenal (Environment Artist)
The Incredibles (Associate Environment Artist)