GameDesign_Hero
Work by Jinwei Lyu

Overview

This course focuses on the fundamental ideas and techniques that define compelling game design. Exercises, lectures, and demonstrations will instruct students in how to build the foundations of a vertical slice game project, including a treatment of mechanics, gameplay, and storytelling. Students will explore the creation of a game design document, playtest a paper prototype of their creation, and conceptualize controls for their game idea. Weekly assignments that tie into corresponding lectures will instruct students in how to create a final project.

Class Length

10 Weeks

Tuition

$1,257

Course Sections

Fall Term 2024

Instructor

Date & Time

Zachary Adams
Zachary Adams

Environment Art Director

Day: Sun

Time: 9:00 AM - 12:00 PM

Date: Oct 13, 2024 - Dec 15, 2024

Location: LAB9

Zachary Adams
Zachary Adams

Environment Art Director

Day: Fri

Time: 9:00 AM - 12:00 PM

Date: Oct 11, 2024 - Dec 15, 2024

Location: LAB1