Ken Chiang
Principal Tech Artist
This course builds on the principles learned in Character Rigging Fundamentals, and through weekly lectures, in-class practice, and out of class assignments, expands student learning in creating deformation on a biped character rig in Autodesk Maya. Emphasis is placed on deformation techniques, including skin clusters, painting skin weights, corrective blendshapes, facial rigs using blendshapes, cloth setups, the basics of muscles, and quadruped rigs. Classes include rigging demonstrations, discussions of production workflows, and project critiques. Students will explore various styles of rigging through homework assignments and work towards a final project.
10 Weeks
$2,061
Autodesk Maya
Character Rigging Fundamentals
Advanced knowledge of Maya
Principal Tech Artist
Day: Thu
Time: 7:00 PM - 10:00 PM
Date: Oct 10, 2024 - Dec 12, 2024
Location: LAB7
This class will be available to register during Open Registration.
Principal Tech Artist
Day: Thu
Time: 7:00 PM - 10:00 PM
Date: Jan 9, 2025 - Mar 13, 2025
Location: LAB7
This class will be available to register during Open Registration.