Character Rigging
Student Work by Matt Sasieni

Overview

This course builds on the principles learned in Character Rigging Fundamentals, and through weekly lectures, in-class practice, and out of class assignments, expands student learning in creating deformation on a biped character rig in Autodesk Maya. Emphasis is placed on deformation techniques, including skin clusters, painting skin weights, corrective blendshapes, facial rigs using blendshapes, cloth setups, the basics of muscles, and quadruped rigs. Classes include rigging demonstrations, discussions of production workflows, and project critiques. Students will explore various styles of rigging through homework assignments and work towards a final project.

Class Length

10 Weeks

Tuition

$2,061

Software/Technique

Autodesk Maya

Course Requirements

Character Rigging Fundamentals

Advanced knowledge of Maya

Course Sections

Winter Term 2025

Instructor

Date & Time

KenChiangHeadshot
Ken Chiang

Principal Tech Artist

Day: Thu

Time: 7:00 PM - 10:00 PM

Date: Jan 9, 2025 - Mar 13, 2025

Location: LAB9