Gnomon Graduate Julian Elwood on Environment Art, Naughty Dog, and Teaching at Gnomon

"The Last of Us: Part 1" Julian worked as a Modeler and Environment Artist.
"The Last of Us: Part 1" Julian worked as a Modeler and Environment Artist.

Introduction to Julian Elwood

Personal project “Bridge of Spirits” 5-week Unreal Engine project.
Julian Elwood Headshot

Julian Elwood

Environment Artist at Naughty Dog

  • Graduated from:

    Gnomon’s Certificate in Digital Production (Class of 2018)

  • Currently working:

    as an Environment Artist at Naughty Dog

  • Currently teaching:

    Gnomon’s Environment Creation for Games course

  • Industry Credits:

    The Last of Us: Part I, The Last of Us: Part II, Mortal Kombat 11

Interview with Julian Elwood

"The Last of Us: Part II" Julian assisted with environment modeling, and foliage placement.
"The Last of Us: Part II" Julian assisted with environment modeling, and foliage placement.
“The Last of Us: Part I” Julian used Houdini to construct rapid booleans and auto placement of bricks along destroyed wall sections.
“The Last of Us: Part I” Julian used Houdini to construct rapid booleans and auto placement of bricks along destroyed wall sections.
“The Last of Us: Part I” Julian used Houdini to construct rapid booleans and auto placement of bricks along destroyed wall sections.
julian-elwood-brick-demo-bb
Play Video
Personal project “Bridge of Spirits” 5-week Unreal Engine project.
Personal project “Bridge of Spirits” 5-week Unreal Engine project.
“The Last of Us: Part II.” Julian was responsible for environment modeling and set dressing in the exit area field and mid-ground overlook of the prologue level.
“The Last of Us: Part II.” Julian was responsible for environment modeling and set dressing in the exit area field and mid-ground overlook of the prologue level.
“The Last of Us: Part II.” Julian was responsible for environment modeling and set dressing in the exit area field and mid-ground overlook of the prologue level.

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