Riot Games | A Day in the Life of a Tech Artist
Time
Fri, Apr 28, 2023
5:00 PM - 7:00 PM PT
Location/Platform
Live stream (Twitch & YouTube)
Recording
Check the video of the event below

Speakers

Taylor Wright
Senior Technical Artist III (R&D)
Taylor has nine years of industry experience from indie to AAA, working on titles like Knights of the Old Republic Remake and Star Wars: Galaxy of Heroes. He specializes in technical animation and rigging and is current a senior technical artist in R&D at Riot Games.

Seth Hall
Principle Tools & Pipeline Technical Artist
Since graduating from Gnomon in 2002, Seth spent four years as a film generalist before transitioning to video games as a VFX artist in 2006. After 17 years in real-time VFX, he became a technical artist at Riot Games to build tools and improve artist workflows.

Jeremy Ernst
Technical Art Director
Jeremy has 17 years of industry experience working in technical art and has worked on titles such as VALORANT, Fortnite, Paragon, and games in the Gears of War series. His specialties are rigging, pipeline tools, and Unreal Engine development. For the past six years, he has been at Riot Games as a Technical Art Director on Project L.

Jen Huffa
Materials & Shaders Technical Artist
Jen is a Materials & Shaders Technical Artist based in Los Angeles. She specializes in node-based systems, Substance Designer, Substance Painter, & Unreal Engine. In 2022, she joined the Valorant team at Riot Games. She currently supports the development of various skin lines for Premium Content and the material creation pipeline across multiple teams. Prior to Riot Games, she was at Blizzard Entertainment.

Izzy Cheng
Senior Technical Artist
Izzy is a Senior Technical Artist at Riot Games. She spent three years on League of Legends before switching to her current team on an unannounced project. Izzy's favorite part of working as a Technical Artist is collaborating with all different disciplines of art to deliver the most visually appealing product for players within the technical constraints of game development. She is most proud of her work on new in-game character rigs for Ahri and Caitlyn in League of Legends.

Gaige Hallman
Technical Artist III (Tools and Pipeline)
Gaige, an LA transplant, studied animation at SCAD where he started his career through a competition hosted by Cloud Imperium Games. With eight years of experience as a Technical Artist, his roles have ranged from Rigger and 3D Artist to Lead Tech Artist, where he ran character-focused content and technical implementations to pipeline development and customization. During his five years working on Star Citizen, he gained insights into large-scale international collaboration, then at Singularity 6 the foundations of development from a prototype stage startup. Today, Gaige is a part of Riot Games, where he focuses on Pipeline and Tools for the art and content teams of Valorant.