Level Design and Improvisation: Lessons from Crafting "The Last of Us Part II"
Time
Thu, Mar 16, 2023
7:30 PM - 9:30 PM PT
Location/Platform
Gnomon Campus
Lenovo Stage
1015 North Cahuenga Blvd.
Los Angeles, CA 90038
+ Live Stream (Twitch & YouTube)
Did you miss the event? You can find the recording on Twitch and YouTube.
Join us on Thursday, March 16th for a unique opportunity to hear from a leading member of the development team behind one of the most highly acclaimed video games of all time.
We are excited to welcome Senior Area Designer Evan Hill to the Gnomon stage as he shares the level design process for "The Last of Us Part II."
From ideation to implementation, Evan will go over the direction taken during the game’s two-plus years of production. He will discuss the design and production process for "The Birthday Gift/Museum Flashback" level with a particular focus on the priorities of the design, the theories that drove decision-making, and how the entire development team worked together.
With over 10 years of experience as a level designer, Evan brings a wealth of knowledge and insight into the world of indie and AAA development. He regularly presents at Sci-Arc, GDC, and has taught courses at Gnomon. If you're a fan of "The Last of Us" or are interested in game design, you won't want to miss this exciting campus event!
Be sure to RSVP to secure your spot! If you can't make it in person, we will be live streaming on the Gnomon Twitch and YouTube channels.
Free parking will be available with validation.
Events with closed captioning are available via Gnomon's Facebook Page.
Speakers
Evan Hill
Senior Area Designer @ Obsidian
Evan is a Level Designer with over 10 years of indie and AAA development experience. He is currently a Senior Area Designer for “The Outer Worlds 2.” He is most known for his contributions to “The Last of Us Part II,” specifically for designing levels such as "The Birthday Gift," "The Chalet,” and "Finding Strings.” Evan has a passion for teaching Game Design and has been an instructor at Gnomon and regularly gives talks at Sci-Arc, GDC, and others. He has also appeared on several prominent Game Design YouTube channels such as Game Makers Toolkit and Extra Credits.
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