Environment for Games Workflow: Exploring Software Solutions with Rodrigo Brea

Time

Fri, Feb 17, 2023
6:00 PM - 8:00 PM PT

Location/Platform

Live stream (Twitch, YouTube)

Environment for Games Workflow: Exploring Software Solutions with Rodrigo Brea

Did you miss the event? You can find the recording on Twitch and YouTube.

Watch on TwitchWatch on YouTube

Join us on Friday, February 17th for a live stream event covering environment workflow with Amazon Games' Rodrigo Brea! 

Rodrigo will share insights and expertise on the various software he uses to create video game environments and how each one offers unique pipeline solutions and creative possibilities. 

During the live stream, viewers will learn about the features and capabilities of different software programs including Maya, ZBrush, and Blender. Rodrigo will demo the same task in each software to showcase their strengths and how they can best be used to bring your vision to life. He will also present software that could be used as a substitute for common industry practices such as TreeIt and Krita.  

As a Senior Environment Artist, Rodrigo has shipped six titles for PC, consoles, and VR including "Raw Data" and "Spring Vector." He will share a bit about his pathway into the industry before diving into the presentation, demo, and Q&A segment. 

Whether you're an aspiring environment artist, a seasoned game developer, or simply an avid gamer, this presentation will provide valuable insight and inspiration. Don't miss out on this opportunity to learn from an industry professional and ask any questions you may have about the exciting world of environment art for games. 

Be sure to subscribe to our Twitch and YouTube channels to get a notification when we go live on Friday, February 17th at 6:00 pm PT.

Events with closed captioning are available via Gnomon's Facebook Page.

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Speakers

Rodrigo Brea Headshot

Rodrigo Brea

Senior Environment Artist

Rodrigo is currently working as a full-time Senior Environment Artist at Amazon Games. He has over five years of industry experience and has helped ship six titles for PC, consoles, and VR. Rodrigo graduated from the Certificate in Digital Production Program at Gnomon in 2016 where he specialized in modeling and texturing for environments and props.

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