Overview

With over 10 years of experience as a level designer, Evan brings a wealth of knowledge and insight into the world of indie and AAA game development. He has been a Level Designer, Game Designer, and Technical Designer for game design companies like Magnopus, Obsidian Entertainment, and Naughty Dog. He has worked on video games like The Outer Worlds 2 and The Last of Us: Part II. Evan has a great deal of experience in Unreal 5, Unity, and other proprietary game engines.

Education

Art Institute of California, BS in Game Art and Design

Work Experience

Magnopus, Principal Designer
Obsidian Entertainment, Senior Area Designer
Singularity 6, Level Designer
Naughty Dog, Level Designer
Heart Machine, Level Designer
InXile Entertainment, Game Designer

Credits

The Outer Worlds 2 (Video Game) (Senior Area Designer)
Palia (Video Game) (Level Designer)
The Last of Us: Part II (Video Game) (Level Designer)
Solar Ash (Video Game) (Level Designer)
Torment Tides of Numenera (Video Game) (Game Designer)
Mage’s Tale VR (Video Game) (Game Designer)