Dane Armour
Overview
Dane has more than 10 years of experience in the entertainment industry as a Previs, Postvis, and Visual Effects supervisor. He has helped studios and teams previsualize their creative projects through both traditional workflows and in real-time. Problem-solving and designing sequences that tell a story, convey a message, or are just damn pleasing to watch, is what he does best. He has helped directors, producers, and studios plan how to film sequences for movies, TV, video games, and commercials.
Education
School of Motion, Animation Bootcamp, 2017
Concept Design Academy, Story Boarding, Story Development, Film Language and Composition, 2015
JMC Academy, Bachelor of Interactive Media, Digital Animation 2008-2010
Work Experience
Previz Lead, Time-Based Art
Unreal Engine Previz Artist, Impossible Objects
Unreal Engine Previz Artist, Psyop
Previz Lead, The Mill
Unreal Engine Cinematographer, Journee
Previz Lead, Heckler HQ
Previz Supervisor, Mathematic Studio
Previz Lead, Dupe VFX
Visual Effects Supervisor, Timelapse Media House
Layout TD, Double Negative
Rough Layout Artist, Sony Pictures Imageworks
Lead Story Artist, Dead Shack Productions
Previsualization Artist, Fin Design + Effects
Previsualization/Postvisualization Artist
Credits
Yves Saint Laurent Black Opium (Commercial) (VFX Supervisor)
Call of Duty Warzone (Video Game) (VFX Supervisor)
Mercedes EQS (Commercial) (Previz Supervisor)
Love Death Robots (TV Series) (Rough Layout Artist)
Hotel Transylvania 3 (Rough layout Artist)
Emoji Movie (Rough layout Artist)
Smurfs (Rough layout Artist)
Storks (Rough layout Artist)
Angry Birds (Rough layout Artist)
Gods of Egypt (Previsualization Artist)