Visual Effects for Games 1
Overview
In this course, students will create visual effects by learning the fundamental concepts of real-time particle animation and material manipulation for implementation in a games medium. In addition to an awareness of the language and methods for proactive critiquing of real-time visual effects, students will become capable of generating an assortment of types of real-time effects. Classes include a mixture of weekly in-engine demonstrations and in-class critique of homework and projects. Students will create a series of homework assignments and a final project for review and critique.
Class Length
10 Weeks
Tuition
$2,061
Software/Technique
Autodesk Maya
Adobe Photoshop
Epic Games Unreal Engine
Course Requirements
Basic experience with Epic Games Unreal Engine 4
Dynamic Effects 1
Course Sections
Winter Term 2025
Instructor
Date & Time
Availability
Brandon Zhao
Day: Sat
Time: 1:00 PM - 4:00 PM
Date: Jan 11, 2025 - Mar 15, 2025
Location: LAB4
This class will be available to register during Open Registration.