Stephen Anderson
3D Modeler and Toy Maker
In this course, students learn to translate 2D designs into appealing 3D characters using Pixologic’s ZBrush and Autodesk Maya. Design principles and 3D techniques are utilized to build professional-quality stylized characters for feature animation and games pipelines. Demonstrations, lectures, and critiques focus on the artistic and technical concerns of the character creation pipeline. Students will learn to build, sculpt, and pose their characters, creating a final clean render for critique which touches on all the features of stylized characterization by the end of the course.
10 Weeks
$2,061
Autodesk Maya
Pixologic ZBrush
Keyshot
Marmoset Toolbag
xNormal
Adobe Photoshop
Character Modeling and Sculpting
Anatomy for Artists
Previous experience in figurative studies
3D Modeler and Toy Maker
Day: Fri
Time: 7:00 PM - 10:00 PM
Date: Oct 11, 2024 - Dec 15, 2024
Location: LAB6
This class will be available to register during Open Registration.