Anton Napierala
3D Game Art Generalist
This course builds on the topics and techniques presented in Game Creation 1. With an emphasis on creating real-time worlds, students will dig into workflows and techniques for creating terrains, foliage, and destructible meshes, utilizing Unreal Engine 4’s specific tools for creating natural environments. Classes include a mixture of weekly in-engine demonstrations, discussions of world building methods, and in-class critique of homework and projects. Students will learn these environment tools through homework assignments which build towards a final class project.
10 Weeks
$2,061
Epic Games Unreal Engine
Autodesk Maya
Allegorithmic Substance Painter
SpeedTree Games
World Machine
Quixel Megascans
Adobe Photoshop
Game Creation 1
3D Game Art Generalist
Day: Thu
Time: 1:00 PM - 4:00 PM
Date: Jan 9, 2025 - Mar 16, 2025
Location: LAB1
This class will be available to register during Open Registration.