Spencer Diaz
TD/Rigger
This course builds on the principles learned in Introduction to 3D with Maya, and through lectures, in-class practice, and out of class assignments, expands student learning in developing character animation rigs inside of Autodesk’s Maya. Emphasis is placed on understanding how to create joints, attributes, constraints, basic skinning, inverse and forward kinematics controls, and ik spline, while building a basic biped rig. Classes include a mixture of rigging demonstrations and discussions of the role of a rigger in production, as well as setup critiques and industry tips. Students will explore various styles of rigging through weekly assignments and work towards creating a biped rig in Maya.
10 Weeks
$2,061
Autodesk Maya
Intermediate knowledge of Maya
TD/Rigger
Day: Sat
Time: 9:00 AM - 12:00 PM
Date: Oct 12, 2024 - Dec 15, 2024
Location: LAB4
This class will be available to register during Open Registration.
CG Supervisor
Day: Wed
Time: 1:00 PM - 4:00 PM
Date: Oct 9, 2024 - Dec 15, 2024
Location: LAB4
This class will be available to register during Open Registration.