Tyler Young
Advanced Character Artist
This course teaches students to build balanced bipedal characters, merging the traditional art of sculpting with digital modeling techniques. Autodesk Maya, in conjunction with Pixologic’s ZBrush, is used to create appealing and functional characters in 3D. Students will focus on the technical processes needed to create detailed production models. Lectures and demonstrations cover the use of anatomy as it pertains to modeling bipeds, clothing, and accessories, as well as the technical needs for creating high quality deformable characters for animation. Over the term students will complete a fully modeled and sculpted character with animation-ready topology for critique.
10 Weeks
$2,061
Autodesk Maya
Pixologic ZBrush
Digital Sculpting
Anatomy for Artists
Advanced Character Artist
Day: Wed
Time: 7:00 PM - 10:00 PM
Date: Oct 9, 2024 - Dec 15, 2024
Location: LAB8
This class will be available to register during Open Registration.
Advanced Character Artist
Day: Wed
Time: 7:00 PM - 10:00 PM
Date: Jan 8, 2025 - Mar 16, 2025
Location: LAB8
This class will be available to register during Open Registration.
Advanced Character Artist
Day: Mon
Time: 7:00 PM - 10:00 PM
Date: Oct 7, 2024 - Dec 15, 2024
Location: LAB8
This class will be available to register during Open Registration.
Advanced Character Artist
Day: Mon
Time: 7:00 PM - 10:00 PM
Date: Jan 6, 2025 - Mar 16, 2025
Location: LAB8
This class will be available to register during Open Registration.