Student Artwork by Daniel Kho
Student Artwork by Daniel Kho

Overview

This course covers the processes and techniques used to create believable and appealing bipedal body mechanics in animation. The exploration of topics such as walking, running, jumping, throwing, and heavy lifting will be utilized to create physically accurate motion for bipedal characters. Through in-class lectures and demos, and at-home exercises, students will develop a better understanding of the subtleties of believable character animation and continue to refine efficient Autodesk Maya production animation workflows. Through the term, weekly exercises in walk and run cycles, crafting fluid animated movement, and timing and spacing will build upon each other, culminating in the creation of a complex action driven character animation mini reel in Maya.

Class Length

10 Weeks

Tuition

$2,061

Software/Technique

Autodesk Maya

Course Requirements

Character Animation 1

Course Sections

Fall Term 2024

Instructor

Date & Time

Derek Raymond
Derek Raymond

CG Character/Creature Animator

Day: Wed

Time: 4:00 PM - 7:00 PM

Date: Oct 9, 2024 - Dec 15, 2024

Location: LAB9

Derek Raymond
Derek Raymond

CG Character/Creature Animator

Day: Wed

Time: 4:00 PM - 7:00 PM

Date: Jan 8, 2025 - Mar 16, 2025

Location: LAB9