Student Work by David Walz Concept by Alexandra Frantseva
Student Work by David Walz Concept by Alexandra Frantseva

Overview

This course introduces students to 3D character animation using Autodesk Maya. The twelve principles of animation will be used to help students develop strong 3D character animation skills in Maya, while gaining exposure to animation rigs and powerful tools like the Graph Editor. Assignments such as executing a bouncing ball, walk and jump cycles, and an introduction to rigging will be taught. Production workflows and techniques are learned through lectures, demonstrations, and weekly at-home homework exercises. Students will cement core animation skills which build in complexity over the course of the class, culminating in a final project for critique and review.

Class Length

10 Weeks

Tuition

$2,061

Software/Technique

Autodesk Maya

Course Requirements

Animation and Visual Effects

Course Sections

Fall Term 2024

Instructor

Date & Time

LiniusGunardi-Headshot
Linius Gunardi

Previsualization Artist

Day: Sun

Time: 9:00 AM - 12:00 PM

Date: Oct 13, 2024 - Dec 15, 2024

Location: LAB3

LiniusGunardi-Headshot
Linius Gunardi

Previsualization Artist

Day: Sun

Time: 9:00 AM - 12:00 PM

Date: Jan 12, 2025 - Mar 16, 2025

Location: LAB3

LiniusGunardi-Headshot
Linius Gunardi

Previsualization Artist

Day: Sun

Time: 12:30 PM - 3:30 PM

Date: Jan 12, 2025 - Mar 16, 2025

Location: LAB3

LiniusGunardi-Headshot
Linius Gunardi

Previsualization Artist

Day: Sun

Time: 12:30 PM - 3:30 PM

Date: Oct 13, 2024 - Dec 15, 2024

Location: LAB3