Solhee Ryu
Senior Character Rigging and Simulation Artist
This course builds on the principles learned in Character Rigging Fundamentals, and through weekly lectures, in-class practice, and out of class assignments, expands student learning in creating deformation on a biped character rig in Autodesk Maya. Emphasis is placed on deformation techniques, including skin clusters, painting skin weights, corrective blendshapes, facial rigs using blendshapes, cloth setups, the basics of muscles, and quadruped rigs. Classes include rigging demonstrations, discussions of production workflows, and project critiques. Students will explore various styles of rigging through homework assignments and work towards a final project.
10 Weeks
$2,061
Autodesk Maya
Character Rigging Fundamentals
Advanced knowledge of Maya
Senior Character Rigging and Simulation Artist
Day: Sat
Time: 9:00 AM - 12:00 PM
Date: Jul 20, 2024 - Sep 22, 2024
Location: LAB7
This class will be available to register during Open Registration.