Character Rigging
Student Work by Matt Sasieni

Overview

This course builds on the principles learned in Character Rigging Fundamentals, and through weekly lectures, in-class practice, and out of class assignments, expands student learning in creating deformation on a biped character rig in Autodesk Maya. Emphasis is placed on deformation techniques, including skin clusters, painting skin weights, corrective blendshapes, facial rigs using blendshapes, cloth setups, the basics of muscles, and quadruped rigs. Classes include rigging demonstrations, discussions of production workflows, and project critiques. Students will explore various styles of rigging through homework assignments and work towards a final project.

Class Length

10 Weeks

Tuition

$2,061

Software/Technique

Autodesk Maya

Course Requirements

Character Rigging Fundamentals

Advanced knowledge of Maya

Course Sections

Summer Term 2024

Instructor

Date & Time

Solhee Ryu
Solhee Ryu

Senior Character Rigging and Simulation Artist

Day: Sat

Time: 9:00 AM - 12:00 PM

Date: Jul 20, 2024 - Sep 22, 2024

Location: LAB7